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AI Insights · Timothy · April 2024

Top 5 Basketball Games on Android in Croatia: Q1 2024

Explore the performance of the top 5 basketball games on the Android platform in Croatia during Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Basketball Games on Android in Croatia: Q1 2024

The first quarter of 2024 saw notable performances from the top 5 basketball games on the Android platform in Croatia. Here’s a detailed look at their trends in downloads, revenue, and active users.

Basket Battle, published by Supersonic Studios LTD, experienced fluctuating weekly downloads, starting at nearly 500 in early January and dipping to a low of 155 by mid-March. However, downloads picked up slightly towards the end of the quarter, finishing at around 270. The game maintained a consistent active user base, peaking at over 5K in early February and stabilizing around 4.3K by the end of March.

NBA Infinite - PvP Basketball, a new release from Level Infinite, saw its highest weekly downloads at launch with over 1.6K, but this dropped sharply to just over 100 by March. Revenue showed a steady increase, reaching $191 in the final week of March. Active users peaked at 1.8K in the second week of its release but gradually decreased to around 930 by the end of the quarter.

Jump Dunk 3D from VOODOO had a strong start with 851 downloads in the second week of January but saw a significant decline thereafter, averaging around 100 weekly downloads in March. Active users followed a similar trend, starting at over 1.2K in early January and stabilizing around 318 by the end of March.

Basketball Stars: Multiplayer, by Miniclip.com, maintained a consistent download rate, peaking at 402 in mid-March. The game’s weekly revenue fluctuated, reaching its highest at $61 in early March. Active users saw a notable increase in mid-March, matching the initial peak of 988 seen at the start of the quarter.

NBA LIVE Mobile Basketball, developed by ELECTRONIC ARTS, had steady weekly downloads, ranging between 100 and 286 throughout the quarter. The game’s revenue peaked at $120 in early March. Active users remained strong, starting at 2.2K in January and ending at just over 2K by the end of March.

This data, sourced from Sensor Tower, highlights the dynamic performance of these top basketball games in Croatia. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024